The control scheme presented below is intended for a sword-fighting, character driven game, such as Knights of the Old Republic or Assassin’s Creed. The scheme relies on the dual-analog sticks. which control one hand of the character. When the player engages in combat, he automatically locks onto the first enemy; the player can swing each analog stick in different directions, to control the movement of the swords. The player navigates with the triggers and bumpers. The combat works in a flow of offensive/defensive, where the players attacks are first pushing forward onto the enemy; if he overextends his attacks, the enemy could take the offensive, and force the player to parry the attacks against him.

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